Osrs drop rates are designed in such a way that mercy drops are desperately needed. I did vardorvis, the most farmed boss i guess. It's 1/200 exactly according to the drop rates released by Jagex. 229. TheZarosian • 23 hr. A button to toggle drop sounds enables/disables playing a sound effect while loot is 'dropped' by a boss/monster. About a 60% chance at the original. Drop Rate Project. Uniques Found: 0/379. About a 60% chance at the original. Now the drop rate do look like they might just be too low in general, based on early sample data, but that's a separate problem from this one specific issue. When ToA came out, everyone complained that the drop rates were too high. The gap you have between you and rank 2 is insane. Rings are probably 1/256 or something while pets are 1/xK, doesn't really make sense. Mod Ayiza: "You have to do the fight while avoiding any avoidable damage. I like to try all the content and don't get tons of time to play, I usually do like 100 kc at loads of different bosses for fun, and pull a good at some. Plus, they could redistribute %damage from occult to things like eternal boots (slayer drop) or augery. DT2 Awakened drop rates. The Mule Character (mine's name is Sugomo :3) must have 255 Luck and the Drop Rate skill MAXED. Archived from the original. k4melot • 7 yr. New DT2 bosses are good, METAs are forming, should hopefully have more transparency on drop table and boss stats soon. New DT2 Drop Rates EXPLAINED in 3 Minutes (Rings/Vestiges) OSRS. To put that in perspective, if you play two hours a day, that would take you over a full week to get a purple on average. In a world filled with Muspah, vorkath, Zulrah, and. Phase one:. The rare drop table also has a chance at rolling the mega-rare drop table. The average KC to get a 1/270 drop is 187, so if you were right at the mean rate it would take ~125 hours at 40 minute. This leads to an avg gp/kill of 92 gp while in. Let that sink in - in 10 weeks, roughly. ago. Vote. gg, but it doesn't have the DT2 bosses. LuxOG • 2 yr. Random, more exp for what you are doing the better the rate. The counter (which tracks x/3) is shared between all four bosses, so leaving one boss at 2/3 to do another boss would reset the counter, essentially throwing away 2/3 progress for the first boss The counter tracks on a per-vestige basis, so leaving one boss at 2/3 to do another boss would would allow you to go back to the first boss and finish. In addition, defeating the boss perfectly will earn 50% more loot from the standard drop table, which requires the player to do the following: By splitting it into 3 1/250 "parts" you'd have a 0. For example it treats the uncut diamond drop with a quantity of 41 and 62 respectively (depending on perfect kills) as only 1 singular diamond for the purpose of expected gp/kill and thus gp/h. At the same time its more unforgiven if u make a small mistake. People seem to be forgetting that they said the drop rates differ from boss to boss based on their kill times. If the drop rates weren't good, no one would do them. Players with 200. ago. It could work like that. Please help upvote for visibility! 2. Sure, the red carpet makes the game better to play from a gameplay perspective, but it looks like hot garbage. (2) The game-state of end/late-game PVM is way different than days of GWD. Vardovis is basically the most difficult boss of the 4 despite fastest ttk yet currently appears to have the most shit drop rates. 3 August 2023. This data is used on about 280 drop table articles. Imo the prayer book will find enough niche uses to make the quest rewarding enough as it is. Runite ore, 200k, 1/50. The drop rate for the tradeable unique drop table was increased from 1/120 to 1/96. Mastering the mechanics and prioritizing movement and positioning will be key to conquering these formidable foes. The four bosses are easily the hardest quest bosses to date. With Desert Treasure 2 coming in a couple months, Jagex will be pitching the rewards for FOUR new bosses that will each have their own unique drop tables. You can do a statistical test to determine whether Jagex changed the drop rate. Short answer is that Meph on hell can drop most items, Pindleskin on hell can also drop everything but 3 items, Diablo and Baal can drop everything on hell, and Andariel can drop most items, but less than Meph (which makes her better for ring/ammy farming). The bosses in general both pre and post quest exceeded my expectations in difficulty. Wasn’t this confirmed earlier from that guy that got ring? "Confirmed" is a very loose word. C. Yes and you can get spooned as early as 3kc instead of 1kc. Category: Mechanics. runescape. Revenants (ghost task, 15-50) (Mod Ash has since confirmed that drop rates are not multiplied by 5 on a ghost task, only a revenant task) 9. (DT2 Boss) Such a dope little pet. Kc/hr may vary but I've been told this is close to EHB when accounting for bank time. Whisperer – 1/64. They said 20% faster uniques, not 20% higher drop rates. Yes but Virtus is on all 4 bosses drop tables, think of it like Godsword shards. 6 reg kc to ea awakened and this is even more pronounced at bosses like Leviathan. Less likely to go on long dry streaks essentially, the ring could also be more common then the other uniques. This means the following rates will now apply: Vardorvis – 1/136. New drop rates just dropped on wiki. Business, Economics, and Finance. toa rates were definitely not balanced around people sending. The post-quest bosses drop tradeable bars and boss-specific untradeable vestiges used in the crafting pathway. You'll probably die 5-10 times or so before getting a post quest kill if it took you 1 or 2 tries to get the quest kill. With a few players in the game, enough Magic Find and of course, some luck, you should be able to accumulate a glorious arsenal of unique and set items by farming Act Bosses. 27. 🏜️ As the sands stir once more, it's almost time to uncover some long-lost treasures. Please. ago. It's pretty complex unfortunately. Price is down roughly 30% and drop rate is up 30%. *. Vadorvis: Remove the strangled on the last path to the boss, you shouldnt have to deal with them if you unlocked the teleport and they make it incredibly frustating to resupply alt. Looks like 400 solos are ~1/11. i mean in the original runescape, Desert Treasure got its sequel just 3 years later in Temple of Senntisten, which is the rs3 equivalent to Desert Treasure 2. The hardmode DT2 bosses are gonna be exclusively for cosmetics. Zarosians. 73% of people will NOT have hit the shard LESS than 10 times. These wouldn't be a static drop rate between all bosses. Desert Treasure II - The Fallen Empire is the epic continuation of the iconic Mahjarrat storyline, promising a journey spanning all of Gielinor, showdowns with epic bosses, and solving the mysteries of an ancient empire lost to history. a) Just make them a straight up quest reward (quest must require rfd) (get the gloves upon completion or buy from a shop like rfd) b) Make it an untradable drop from a post quest boss (quest must require rfd) c) Make a tradable add-on to the barrows gloves as a drop from said post quest boss (in this solution the quest doesn't need to be locked. The quest was amazing, and the new. Today we’re asking you to give the greenlight to a handful of exciting new offerings that will drop from the four fearsome bosses of Desert Treasure II – The Fallen Empire. Let's also assume that this boss is largely done for this drop and little else in the drop table is worth much. SiliskeIBS • 2 yr. This is a bit of a weird rant but this isn't meant to be a dig at the design team of the bosses or me saying "reee make the bosses easier reeee" but rather I've noticed there's a few glaring issues when it comes to killing the post quest version of the bosses. The new boss hype will die down but everyone will still need rings so theyll go up again. Calculate the drop chance of your desired items with ease using this tool!Well, they announce the names of the bosses. In comparison MM2 gives the 4 zenytes and a ballista, so for DT2 it would be the 4 rings and the prayer book at the most, but theres 8 extra rewards. Fight caves are great for t4 frags. The other 26. Old one agent contract complete requirement: 975K EXP ; New one agent contract complete requirement: 120 KC per 6000 XP : 47000 KC = 2,350,000 EXP Its now nearly 2. gp/hr is down in every old boss compared to launch, that's just how it works. "Desert Treasure II - Tweaks and Drop Rates". Using that '1/400' original example, your odds of having the drop by a given kc would look something like this. Has Jagex announced when they will release drop rates and defense stats for the new DT2 bosses? What's your guess on them? Everyone has been either getting spooned or going really dry like the Vardovis 1k kc post with no tradeable. Secrets of the North. I think the difficulty order goes something like (from hardest to easiest): Insanity Wardens, Akkha. Over 1000 kills with the 1/1000 drop rate. Phosani is way more difficult than any of the DT2 bosses and takes like 3-4 times longer for each kill. After completing the Rapture/Crash encounter, you’ll finally face the big bad of the Deep Stone Crypt raid: Taniks, the Abomination. ⏳ What rewards will the bosses drop? We want to shape them with YOU! I think a lot of it boils down to what the drop rate of the new rings are as to if the dk rings are relevant or not still. Long term, I could see virtus set going for 70-100m and each ring upgrade in the 10-30m range, depending on the ring. 5. r/2007scape. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 5. Make it have a 100% chance of poison (currently only 12. (Not fun) The odds of me wanting to farm the other 3 DT2 bosses are really low now because I feel like I'm close. Unpopular Opinion: ToA Drop Rates Needed Nerfing. Great fight for getting into a rhythm and cruising through dodging everything. ReplyIn those 15, I got 3 Kyros and 3 Senja, along with the weapon Essence it drops. 5 times longer to complete one full agent contract if you buy to tier 10. To save the economy, simply make all uniques 1/1000 in gwd so the DT2 bosses' loot tables are up to par. I've talked to more than a dozen people and they have close to similar rates, one guy had 2 in 5000 crabs. Jagex assumes every player has max cash to enjoy the new content. Some players weren't a fan of the Venator Bow dropping as 5 shards since it made each drop feel less impactful than getting the full item, so they wanted to try a way to retain that feeling while adding the dry protection. Maybe the DT2 boss drop rates are intentionally conservative with the intent of being adjusted as needed. Desert Treasure two has brought some brand new monsters into the game who drop brand new best in slot rings. To be 89% certain you'll get a 1/24 drop, you would have to put in those two hours a day for over a year. This honestly just sounds like a skill issue. This is for a stat project for my students during probability, which they will calculate how many kills they should need for upgrading all rings, getting the soulreaper axe, WITHOUT giving them the stated drop rates. That's why their drop rates made sense then. - Components to perfect kills like don't get hit by vard spikes, don't get hit by axes, etc. If all rolls above were unsuccessful, the standard drop table is rolled. The other grandmaster quests give so much more XP from completing them. “Nightmare/PNM part 2” keeps getting thrown out as a comparison to DT2 drop rates, but they also share the same concept of mostly sidegrading. ago. While the designs. Rough estimate of 6 hours fighting whisperer every single day with sang staff since 4 hours after the release of DT2. 🏜️ As the sands stir once more, it's almost time to uncover some long-lost treasures. Do perfect boss kills impact unique drop rate or only common drop amounts for the DT2 bosses? we can infer something by seeing what people do to get the loot rolls and then seeing if they did the same thing on rolls that they got uniques. The Post Quest DT2 bosses are very fun but I feel there are couple of issues. so I went off time for orb as opposed to drop rate, they should all be around the same. ThuhWolf • 2 mo. To make these tradeable, you’ll have to do a spot of handicrafts – to do so, you’ll need 90 Magic and 80 Crafting (both boostable). Favorite Post Quest DT2 Boss. There's absolutely 0 reason you need to green log 4 bosses to get items they. A 300m ring, around 1000kc for a 2-3 minute boss is just really good money per hour if you use BIS gear instead of my shitty Swamp Trident (without Venator Bow) build that gets me 3:30-4:30 minute kills. Calculate the drop chance of your desired items with ease using this tool!You are right that some weapons have a lower drop rate. The pre nerf drop table of the Muspah would be perfect for the new bosses. Let p_0 be the drop rate and p_hat be the sample mean. Leviathan: The rowboat you came in on. The community for Old School RuneScape discussion on Reddit. Whose your favorite DT2 post-quest boss to farm? Question. I wouldnt be selling rings for 100-200 mil but hey i could be wrong! I just dont think 50 hours of basically raid-level bosses is worth that lol. Based off the wiki it seems that the bosses have varying rates for virtus/rings/axe pieces. tbow is a 300 hour (100k pts/hr) drop at chambers and represents about 50% of the total gp/hr you make at chambers. The only saving grace is the rings but the lightbearer is still more useful a lot of. Even then I'd say 1 or 2 is probably better. Every time the player attacks with the axe, they will take 8 damage and gain a stack of the buff. This honestly just sounds like a skill issue. Control Points summon enemy leader bosses which can also drop loot. For now Let's try and enjoy those well made bosses! nex was bumped from /43 -> 53 within hours of release then a year (?) later back down to /43. Yes "True" ring drop rate is somewhat misleading as it assumes farming only that boss for all 3 Ingots and Vestige Rolls required for the ring, when the design "expects" you to move on once you get the Vestige. Jagex announced the drop rates have changed which will also have a similarly looking effect on those charts with people reading the blog and panic selling to try and get the old price before anything hits the market. Desert Treasure II - The Fallen Empire is a grandmaster quest in the Mahjarrat series, and a sequel to Desert Treasure I. Maybe not. Edit: These are the drop chances from the bosses. Nexling is based on 1/500, rolled independently from the Unique Table listed above. 229. m sure theyve said the DT2 bosses are soloable but not solo only. 8. I get it, but let me tell you. Rex drop rates. Vardorvis was a vampyre who served the Zarosian Empire under the rank of Carnifex Maximus, whose role was that of an executioner or headsman. If these bosses were 15-20M/hour (WITH NO DEATHS), I really don’t think that would. The nightmare’s drops are good but they are nothing like corp’s sigils. Day 1 Vardorvis boss guide dt2, very basic with an example to get you through the quest and help you farm the boss afterwards :Daxe highlight shoutout molgoa. Madness. ago. Player obtains new bars, either through trading or as boss drops. 4 days ago. 140 kc Duke and I’ve made about 15m, probably about 12m profit. Likely scenario 3: You badly misremembered when and if you actually got any drops in that streak of kills, since even getting a single drop in a set of 600 kills is ~ 1 / 120,315, which is like 14. Even at 10% or less. The completed Rings are all tradeable, but require completion of Desert Treasure II - The Fallen Empire to equip. Exactly. Let n be the size of the sample obtained using RuneLite. After the fight ends, all his bonuses (and pt bonuses) will be added to his drop rate. A new prayer book. However, the rings are all made through the same process with their respective. I think they missed the mark the the anti dry mechanic. I think vardorvis has the worst drop rates in general, which makes sense because it's the fastest boss by a decent amount. Ring + Axe Completion KC: 1084. But directly after completion you feel scammed. Once the player rolls the entire drop table, roll 1/2,500 for Lil'viathan and 1/40 for a clue scroll. 1 / 5. Virtus is BIS for ancients. KevinRudd182 • 18 hr. The new boss that drops claws is 5m an hour because it has a 1/1000 rate on a 90m item, so you achieve some balance there and you dont necessarily flood the game with ancestral and tbows And lastly, why this idea is something that needs to happen now, because you're releasing 4 new bosses with 4 new drop tables and potentially dozens of new. g. Incentive for Bossing: For some players, the thrill of. For just camping a boss for a while then Vardorvis. The drop rates between the 4 bosses vary a lot. These challenging battles would take the form of amped-up encounters against the four Desert Treasure II bosses that double down on their unique mechanics to make for some seriously formidable fights against Awakened bosses. They are basically slayer/barrage training robes. With current sweat-levels and hype around DT2, a low drop rate = quickly decreasing reward = low incentive to enjoy DT2. which one do you just feel the best while farming? Closed • 354 total votes. . Yes "True" ring drop rate is somewhat misleading as it assumes farming only that boss for all 3 Ingots and Vestige Rolls required for the ring, when the design "expects" you to move on once you get the Vestige. Join. I doubt that jagex actually took into account bank run times, resupplying, and all that fun shit. Ring rates are kind of whatever, they're the main chase item, virtus was supposed to be the side reward not rarer than the main chase items by a wide margin. the stepping stone is just a bone they threw because the community wouldn't shut the hell up. shadow is a 120 hour (solo 500s 40 minute clears) drop at toa which makes up about 60% of the total gp/hr you make at toa. People are going to go spam Sara boss loads now, since the money you make per kill on average (based on this set) is about 200k if you get all the drops, or 15k if you don't get any drops. Each piece of Virtus robes gives a 1% magic damage bonus for a total of 3%, and is increased to 4% each if using combat spells from Ancient Magicks for a total of. Iron, couldn’t agree more. twitch. Boss drops untradeable Ultor vestige. And finally, the chance of hitting that 3% drop three times in a row (essentially getting a drop at 3kc) is… 0. That’s what we have to look forward to. ago. That's really surprising, as I've done different bosses that should drop vestiges too and nothing so far. That means that despite the uniques being more common, the bosses are now actually less gp/hr to kill, and it also means the uniques will go down in price quicker as a result of. Why would anyone expect over 4m an hour for a solo boss fight that lasts 2 minutes, and your likely to. I disagree because none of the cox drops would fit thematically to be on the new DT2 boss tables either. tv/ignoblesolid Hey fellow adventurers of OldSchool RuneScape! This morning, I stumbled upon a subtle change in the wiki regarding the drop rates of the Desert Treasure 2 (DT2) quest bosses, and it led me to a significant realization! The Strangled Tablet, Quartz, and Awakener's Orb were initially placed on the tertiary drop table, b This is because all of Vork's common drops are consistantly valuable, but the uniques are not that valuable for thier drop rates. Billed as the hardest and longest quest released in Old School RuneScape to date, the quest features some of the most intensive combat encounters in the game and rewards players with the ability to fight four high-level bosses which drop the Virtus robes and pieces of both. let's calculate this together time-wise alone and not including the 3m awakeners orb you have to use for each attempt. 5% will have hit it once or more. We don't know, but I. Not saying I agree that quartz should trade in for unique rolls but a single unique roll on dt2 bosses is not as big a deal as a unique roll on basically any other boss. The bosses will also drop untradeable Vestiges, specific to each boss. Virtus Robe Top - 55m. This data will be sent to the JAGEX_drops database and listed as 'public-thread' for your account so you are able to get drops faster. WolfFZzz • 2 mo. DT2 Bosses Can't Drop Ring Vestiges Looking at a variety of communities and clan chats, not a single ring vestige drop has been seen. When calculating a drop rate, divide the number of times you have gotten the certain item, by the total number of that monster that you have killed. 88 snapdragons/patch. This brings the chance of a sapphire to a 1/200 drop rate for that particular monster. 5. All bosses in God Wars Dungeon 1 follow the same drop rate as their items. Looking at a variety of communities and clan chats, not a single ring vestige drop has been seen. Granted, I don’t have any actual data just from Reddit posts/streamers. 5% of people will have NOT hit the drop once. Seen a lot of posts about people being burnt out and quitting OSRS. Virtus Mask - 15m. Join. The Mule just has to sit there during the boss and do nothing. Accomplished-Drop590 • 51 min. I got a popup when I used it on a leech. Below 150 should just be nothing except thread ring and jewels. . I hope they don't go the Zulrah/Vorkath route of "every kill is good loot". The quest bosses are closer to phantom muspah difficulty maybe a little above. Deaths were dangerous in 2007 and 2013 GWD came out in a time when deaths were dangerous. tangoetuna • 2 yr. See more posts like this in r/2007scape. Rare drop table monsters. 7. r/2007scape. At least give like 100-150k extra XP in non-combat skills related to the quest. With all of the recent conversation, it made me think that it doesn’t make sense to reserve these solely for Blood Torva. CryptoI'll just try untill I'm 40, then I'll have my first drop. Thats 27 hours for a ring if you get it on rate, which is more likely with the incremental mechanic. secure. Maybe the DT2 boss drop rates are intentionally conservative with the intent of being adjusted as needed. Maybe 1/250 instead of 1/750 on a standard drop table. Virtus' intended use wasn't to be a stepping stone. 16 May 2017. Player obtains new bars, either through trading or as boss drops. Virtus are niche by design, ancients aren’t prominently used in pvm scenarios. ago. ^ "Desert Treasure II - Tweaks and Drop Rates". dALESOCIALS • 2 yr. Zakisback1234 • 2 min. Agreed! I’m the official representative of the Ironman community & I support this! Neat, guess 16 year old content with superior gear and methods like kiting and chinchompas outs. let's calculate this together time-wise alone and not including the 3m awakeners orb you have to use for each attempt. The axe will damage the wielder 8 Hitpoints for every hit they do, and gain a "Soul Stack" in the. The other grandmaster quests give so much more XP from completing them. Increase pet drop rates for awakened bosses! Once all the hardcore gamers have completed the blood torva, having a significant reason to grind the awakened variants would maintain a high level of demand for awakened orbs. The chances for each piece based on the drop table might, but the unique drop table chance should differ 19 5 comments Add a Comment KodakKid3 • 17 days ago The wiki gets crowdsourced data through RuneLite I believe, they have solid drop rates on all the normal drops, but uniques aren’t up yet HajWayTooMany • 17 days ago Bosses do not drop anything, although there are resource chests where players can obtain potions and food for upcoming encounters; after defeating Verzik Vitur, the entrance to her vault is opened where players can obtain their loot, the quality of which scales to their performance in the raid. twitch. Now lets discuss the money portion. They're from the same boss at the same drop rate. This is a bit of a weird rant but this isn't meant to be a dig at the design team of the bosses or me saying "reee make the bosses easier reeee" but rather I've noticed there's a few glaring issues when it comes to killing the post quest version of the bosses. Any listed KPH rates below are based on the current meta farming methods, to allow for comparison between bosses. Duke: 49hr @ 25kc/hr. 54. This means the following rates will now apply: Vardorvis - 1/136; Duke - 1/90; Leviathan - 1/96; Whisperer - 1/64; Note: the Awakened variants of these bosses have 3x the chance to hit the unique table. Leviathan – 1/96. Support the stream: me an audio clip: Times local to Western Australia (AWST)Sunday. Got back to back frags twice even. Dying a few times and using a lot of supplies adds up and when you finally get the kill with 53 rune arrows, it isn't fun. Yea wouldn't do anything for bosses that are immune to poison but it would be quite nice in situations were poison is helpful. Hilts have been confirmed as 1/512, so yes he got extremely lucky with the hilts for sure. Drop rates are based on mains, and irons just exist within that framework. I'm having a lot of fun killing the post quest bosses so I think that's a nice reward. Fang could be 100k and people would still farm toa while the rings are a massive chunk of the profit of dt2 bosses so the prices for them will be significantly less elastic since dt2 bosses need to maintain some level of profit paritability with content of similar difficulty/level of focus. Desert Treasure two has brought some brand new monsters into the game who drop brand new best in slot rings. He is one of the Chthonian Dukes given to Zaros, he was the one who ordered the temple knights to fake defecting sides to gain Saradomin’s confidence for a plot that never came to fruition because both Sucellus and Saradomin vanished. I've been working on a D2R drop simulator by using the game's loot functions plus tables and made a python-web program to simulate loot drops from Bosses (quest drop and non-quest), Cows, Countess, and Trav's Council. Archived from the original on 30 May 2020. . Join. Zeah Quest Expansion - Let's add more quests to the Great Kourend!Dt2 boss drops are actually gwd-like. The chance of getting a 1kc drop at 1/99 is 1. Dislike it, don't really enjoy being punished for boss hopping. So many people complain about the drop rate and it's really not bad, even at 17%. RS3 leaves it up in the air Sucellus’s fate, could be. Get wildy barrage tasks for 100k+ slay xp hour. • 17 days ago. My Conclusion Based on analyzing the data I've collected I believe that the small drop table that is created for you when you enter the boss room consists of roughly 3 cheap drops (pure essence, various chain bodies, etc) and 3 mid-drops (dragon arrow tips. Ring Total Expected Time To Completion: 135 Hours. The rare drop table drops some rune items and other items of moderate value, and also has access to the gem drop table as a sub-table. The artefacts can be handed in to MTA in. 5k tokens is roughly 8. Drop Rate Project. DT2 Ring Vestige Drop Mechanics revealed by Mod Ayiza clips. While the designs. Solo bosses that you repeatedly pound and get a kc every 3 minutes get boring real fucking quick. clips. Drop Sounds. To learn more about how to fight each of. I dunno I have 1 orb in 210 kc at Duke, I would guess orb rates would be the same on each. Join. maryprox-6782 October 16, 2021, 11:59pm #1. Sterlander. 3 comments. 02:54 3. 10% accuracy, or 21. 55 times more common than getting no drops. Billed as the hardest and longest quest released in Old School RuneScape to date, the quest features some of the most intensive combat encounters in the game and rewards players with the ability to fight four high-level bosses which drop the. Really enjoying them all. 2. New method!Why I think the boss drop rates are fine. Virtus Mask - 15m. Not to even mention the Axe, which at these drop rates is essentially a megarare raids item that barely beats out the Fang or the Blade of Saeldor in the few places where it's actually good at. Also the axe piece, but it’s not tradeable. There is one that I was looking at, loot simulator at oldschool. The hardmode DT2 bosses are gonna be exclusively for cosmetics. The drop rate is the frequency at which a monster is expected to yield a certain item when killed by players. Cave Crawlers 2. could argue toa had its rates adjusted via many nerfs to invo system but this definitely was a bit more indirect of a drop rate change. They take way too long for their current prices. There are thousands of players grinding the DT2 bosses right now. Without giving too much away, it’s no secret that four repeatable bosses, each with their own unique drops, is a first for questing in Old School. But I’m not here to whine about the. 5% 9% 11% % 13% 15% 17%This demonstrates how to take little to no damage at the whisperer boss fight in the new Desert Treasure 2 boss. Get Callisto, Venenatis, Vetion tasks in minutes! Spam rev tasks with a 1 in 1200 wildy weapon drop rate. Vard: 68hr @ 30kc/hr. The player will need 3 fire nerves, 2. May 1954. To make these tradeable, you'll have to do a spot of handicrafts – to do so, you’ll need 90 Magic and 80 Crafting (both boostable). DT2 Drops will likely go up in price. Please, you can literally get all 13m xp within 10 seconds. Support the stream: me an audio clip: Times local to Western Australia (AWST)Sunday. The problem there is that adjusting drops to make things less common is much more likely to piss people off than if you improve the rates. 🌏 Get Exclusive NordVPN deal here It’s risk-free with Nord’s 30-day money-back guarantee! JOIN MY DISCORD: Loot Prep with an Online Drop Simulator. I see a lot of complaints particularly with duke, but others in general about perfect kills. " ^ Jagex. Added 'Ore packs' to Petrified Percy's. But also removes the chance of being spooned it in a low kc. 49 damage per hit. 59 snapdragons/patch for all patches (live and dead). Otherwise dags kings is just dead content. Yeah, I was looking at it the wrong way. -could limit the amount of players in the room maybe 4 max or so the fight is still interesting but still altable (dedicated tank/healers maybe something else interesting) -also give the mvp the drop dont scale it like nightmare/nex/wildy bosses. They currently are linear lol. Many quests feature boss fights at their climaxes; such bosses are often the main antagonists of the quests or quest series, or are somehow related to the main. DT2 bosses already cater ring drop mechanics to irons, I don't really see a problem with Virtus Robes not filling a progression niche for us as well. Even if that one guy had killed all 4 bosses, he could have just rolled good RNG on the last one and it could have nothing to do with the method. Vorago Drops the Seismic weapons which are currently around 1b for the set due to the rise of magic but also due to the infrequency at which seismics can be obtained. Multiple pet posts here but not a single ring one. The Orb can be consumed for a single attempt at an Awakened encounter, where it’s all or nothing – get the kill, or leave empty handed. If the drop rates weren't good, no one would do them. Farm kalphite's dpick drop. People won't stop posting about the drop rates because they are actually kind of bullshit and need to be fixed. ago. To calculate your expected hourly profits for a given boss, take the listed GP/kill total and multiply it by your kills per hour (KPH). Everyone I know is 2k+ dry at this boss.